Star Citizen is going to be absolutely immense whenever it gets a full release. It's an insane usage of the Cry Engine, and the sheer scope of even it's Alpha stage is enormous.
I've got an RTX 2080 and I suspect even that would scream at max settings.
Jealous mate, I've got a 1060 haha
Haha, it's a beast of a card. I run 1440p so can crank everything, tried RTX on Battlefield last night and was rather stable, but might try the AI upscaling and see what the image quality is like and performance.
1060 isn't a bad card at all though. Particular models can be OC'd enough to reach 1070 levels of performance which is pretty decent for 1440p.
If you get the itch, try and pick up something like the 3070 coming out this year, performance increase will be mad.
I was a kickstarter on this, but have come to realise that it's nothing but a massive pile of vapourware and Chris Roberts is a fucking liar and charlatan. A finished product, as was originally advertised, will never be released. I mean, they promised 100 solar systems with a myriad planets and moons, and what is there to dat? A couple of systems with a couple of planets/moons. It'll just stay as is it now, a massive tech-demo riddled with feature creep.
That fear is why I didn't get involved at any point Boothen. It's been the game I've been looking forward to most for years.
Procedural generation could create the volume, as we've seen with some others. Elite Dangerous personally being my favoured example of seeing it done. However, they'd need to make a massive innovation in the process to get it done to the standard they're saying the game will have upon release.
It wouldn't surprise me that once the revenue slows it will actually be "released" without a lot of the features which will be slated to be added, because release the game and increase the player-base an in-game store could easily bring in a lot more revenue. I try not to get too cynical, hopefully the game does come out some day and is decent.